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Civilization 6 sdk
Civilization 6 sdk





civilization 6 sdk

If you wish to add new files to the mod, right click on the Mod in the solution explorer and select "Add->Add New Item.". Double clicking on these files in the solution explorer will allow you to view and possibly modify them. The starter mods provide basic files to perform the task described in the project description. Ensure the mod is marked as 'enabled'.Ĭreate a new game and enjoy the results! What's next? Under the list of installed mods, you should now see your newly created mod. Start up Civilization VI and navigate to "Additional Content". Trying it all outįirst, let's make sure the mod is installed. This will copy content into /My Games/Sid Meier's Civilization VI/Mods/'. Alternatively, you can press Ctrl+Shift+B (assuming you haven't changed the defaults). To build the mod, click on the "BUILD" option in the top menu and select "Build Solution". Getting Startedīefore you are able to use your mod, you must first build it. These starter projects are designed to be a turn-key solution that you can use immediately. You are then shown the following instructions:Ĭongratulations! You've taken your first steps into modding for Sid Meier's Civilization VI. Civilization II information can be found at the Civilization II Scenario League.Excellent! Pick one of the Starter items, type a name for it, and click OK.Post suggestions and ideas about the wiki in Site Feedback forum.Correct spelling and grammatical errors.Add new page(s) or edit existing page(s).Help convert existing tutorials and guides from our tutorial forums.If you'd like to contribute, feel free to register and start writing. The goal of this wiki is to be a reliable and comprehensive reference for all things related to Civilization modding, such as tutorials and XML reference. We are pleased to announce the creation of the Civilization modding wiki here on CivFanatics.







Civilization 6 sdk