



Pv_744.effect_se_file_name=rom/sound/pv703_effect.farc Pv_743.effect_se_file_name=rom/sound/pv703_effect.farc Pv_file_name=root+/script/pv743/pv_743_extreme.dsc Pv_742.effect_se_file_name=rom/sound/pv705_effect.farc Pv_file_name=root+/script/pv742/pv_742_extreme.dsc This is also the case with all of the DLC songs' pv_db.Īll the AR songs have unused coding to load DSC files, bonus event sounds, bpm, and button and scratch sounds. In pv_db.ppr, there's an unused PV number that uses 699 with two codes, and no such song for it exists. In dbg.farc/dbg.txi, there's text for the untextured axis sphere, indicating that it is unused. The Tutorial version only has one for Normal, and the Extreme version has all the other difficulties with no data. Just like the previous games, Ievan Polkka has unused DSCs for all the difficulties, but this one is a bit different. In Doubleganger's PV, the student NPCs actually have their face fully textured in very low quality, normally unseen in-game. It seems to have no purpose, though it was most likely meant for testing. It could've possibly been a test for taking screenshots, or a placeholder for something in the stage model.Ī test stage that contains a 3D square platform and flat land around it with a grey skybox.ĭbg.farc/dbg.osd is an untextured model of an axis sphere. These are also used in DIVA X for the same purpose.Īkatsuki Arrival's stage model has a texture of Miku's hand from one of the scenes with its pixel size and frame rate capture. In some models, they have different pixel sizes. The "Render" one is normally used in Stage PV models, and the "Movie" one is normally used in DIVA Room models (sometimes in stage models), though these are never seen in-game since they're placeholders. These two placeholder textures are normally used in stage models.
